![]() ![]() Without getting into spoilers, I’ll say that Black Ops 3 didn’t spend enough time making me care about its characters before it tried to cash them in for an emotional payoff. For example, you can’t use enemies’ dropped weapons because they’re registered to someone else’s brain – hence Black Ops 3’s focus on cool new combat powers. It introduces both terrific new abilities and important new limitations that changed the way I thought about playing Call of Duty. This ubiquitous technology allows humans to mentally interact with computers, weapons, and other people. Black Ops 3 settles on “Direct Neural Interface,” or DNI for short. The six-hour story is set in the not-too-distant future, and, like most similar sci-fi fare, it includes its own techno-gibberish to get used to. Likewise, the option for four-player co-op and the new focus on playing how you want make the campaign and Zombies modes more rewarding and fun to play than they’ve ever been. Multiplayer still has the depth fans expect by now, but the addition of unique Specialists makes every player more important. Not only does this ensure great dialogue that is both funny and serious, but it gave fans time to become more attached to the cast and their story than ever before.Watch the first 15 minutes of Black Ops 3 above.īut the most remarkable thing about Black Ops 3 isn’t its tone it’s the sheer amount of content which, at its best, is some of the greatest I’ve seen in Call of Duty (note: the Xbox 360 and PS3 versions lack many of the features of the current-gen and PC version). Further, a majority of the maps feature the fan favorite zombie slayers Nikolai, Dempsey, Takeo, and Richtofen, both in their Primis and Ultimis forms. Thanks to visibility issues caused by certain weapon effects, though, most would likely point to Black Ops 3 as the strongest Zombies mode from a visual perspective. Despite being over half a decade old, Black Ops 3 still boasts the cleanest visuals the mode has seen, with only Vanguard coming close. However, there is more to Call of Duty: Black Ops 3 Zombies’ Success than just maps. This, combined with the fully original maps that can be accessed free of charge, gives fans a huge lineup of content to keep coming back to - something other Zombies modes lack. ![]() With remake projects like Call of the Dead and the in-development Die Rise, the community is essentially building Zombies Chronicles 2 for the PC version of Black Ops 3. ![]() PC owners can download a number of maps built by incredibly talented creators, some of which - like Leviathan - feel as if they were crafted by Treyarch itself. Even for those without DLC, there is Shadows of Evil, which most fans consider to be the best launch map in Zombies history.īuilding off of the stellar lineup of official maps crafted by Treyarch is the Custom Zombies aspect of the game. Zombies Chronicles is the icing on the cake, bringing back eight classic maps for fans to enjoy. Gorod Krovi’s use of dragons makes for one of the most atmospheric Zombies locales ever, and though it is too easy, Revelations is a highly replayable walk down memory lane. Even though it is the least popular of the DLC maps, Zetsubou No Shima remains enjoyable due to secrets like the spider mini boss and Skull of Nan Sapwe. It followed that up with Der Eisendrache, a map with a brilliant setting, main quest, and Wonder Weapons. Treyarch gave fans a casual map at launch through The Giant, its remake of Der Riese. When looking at Black Ops 4, which has a mixed bag of masterpieces like Ancient Evil and mediocre locations like Alpha Omega, or Call of Duty: Black Ops Cold War which only has one map that is above average in Mauer Der Toten, the difference becomes clear.Ĭall of Duty: Black Ops 3’s DLC season produced hit after hit. First and foremost, Call of Duty: Black Ops 3 Zombies features an incredible map lineup.
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